Guess Who? Superheroes card game


In our lessons, we often use flashcard games to present and practise new language. Very often, these are whole class activities with the teacher managing the interaction. But if we want to help our young learners become more independent and increase the amount of interaction (and therefore language practice) taking place, card games are the most useful tools we can use in our classrooms. Used correctly, card games will enrich our lessons increasing the amount of time the kids can practise in pairs and small groups.

Nas nosas clases, usamos normalmente xogos de tarxetas para presentar e practicar un novo idioma. Moi a miúdo, trátase de actividades de toda a clase nas que o profesor xestiona a interacción. Pero se o que queremos é buscar formas de axudar aos nosos alumnos a ser máis independentes e aumentar a cantidade de interacción (e, por tanto, a práctica do idioma) que leva a cabo, os xogos de cartas son a ferramenta máis eficaz xa que, usados correctamente, axudarannos a aumentar a cantidade de tempo que os nenos poden practicar en parellas e en grupos pequenos.

I would like to share the first pair and small group card game that I used in my classes with children aged 7 and up.

It’s a simple version of the kid’s game Who is Who?

Click on the picture to download the resource

Gustaríame compartir o primeiro dos xogos que empreguei este ano cos alumnos de 1º e 2º de Primaria. É a nosa versión do xogo Who is Who? para xogar en parellas ou en pequenos grupos.

Guess Who? Superheroes

DONWLOAD THE RESOURCE

Guess Who? game

How to play?

Version 1

  • Suffle the character cards and deal out the cards to the players.
  • Put the game cards( information) in a pile face down.
  • One player (The Master player) take the card from the pile.
  • The players have to guess who is on the game card with a series of yes/no questions.
  • If one player can answer, he or she rings the bell immediately naming the Superhero. For example, It’s Hulk!
  • If it is correct, the player earns the game card . If it is not correct, the player loses turn, and the rest of players can try to guess the Superhero asking one more question.
  • Continue with the rest of the game cards. The first player to get rid of his/her cards wins. 

Version 2

  • Suffle the character cards and place them face up on the desk.
  • Put the game cards( information) in a pile face down.
  • One player (The Master player) take the card from the pile and describe the superhero. For example: She’s strong and fast. He’s clever and scary,..
  • If the players think they can answer, they lay their hand on the superhero card immediately naming the Superhero For example, It’s Hulk!
  • If it is correct, the players earn a point. If it is not correct, the players lose their turn.
  • Continue with the rest of the game cards. The player with the most points wins.

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